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gaming industry (3)

Stop Killing Games: the fight for digital ownership in gaming

In recent years, a grassroots initiative has emerged under the name Stop Killing Games, a campaign that has put its finger on a wound the video game industry would rather ignore. Its central demand is simple: if players have paid…

Dreamcast, the console that came too early

At the end of the 1990s, the video game industry stood at a technological crossroads. Consoles were becoming more powerful, the internet was starting to influence entertainment, and the line between arcade-quality graphics and home experiences was rapidly blurring. Into…

Sony’s stubbornness and the cost of control

From brilliance to blunders. There was a time when Sony was the name you mentioned when you wanted the best in consumer electronics. From the Walkman to the Trinitron, they didn’t just follow trends, they set them. Their products…