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Meta, Bytedance and Apple: the battle for VR dominance.
Meta, Bytedance and Apple: the battle for VR dominance.

Meta, Bytedance, Apple and the struggle to replace reality

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Reality used to be the unquestioned foundation of human life. We interacted face-to-face, consumed art on physical media, and drew a sharp line between the tangible and the imaginary. Today, that boundary is increasingly porous. Simulation has started to replace experience, not just in entertainment, but in communication, relationships, even identity itself. We filter our faces before posting them. We watch concerts through VR headsets instead of attending them. We chat with AI companions when no one else is around. Slowly, quietly, reality shrinks while simulation expands.

The tech industry has sensed this cultural shift and is fighting to dominate it. For Mark Zuckerberg’s Meta, the future lies in virtual and augmented reality, a world where users spend not just minutes but hours per day inside a metaverse of curated environments. For Bytedance, the parent company of TikTok, simulation is already a lived reality: their algorithms shape the worlds people inhabit online, and through Pico VR headsets and emerging AI ventures, they are expanding that dominance into immersive experiences. And then there is Apple, entering late with the Vision Pro, promising a revolution but delivering, at least for now, more of a luxury gadget than a paradigm shift.

This competition is not just a business rivalry; it is a philosophical struggle. At stake is the very definition of reality. If Meta, Bytedance, and Apple succeed, we may live in a future where the authentic becomes optional, replaced by filters, feeds, and virtual overlays that dictate what we see, how we interact, and even how we perceive ourselves. To many investors and executives, this is framed as progress, innovation, or inevitability. But to the individual, it may feel more like the commodification of existence itself.

What makes this contest fascinating is not only the money being spent, billions poured into VR platforms, AI research, and hardware, but also the gap between promise and adoption. Meta has rebranded its entire identity around the metaverse, yet user engagement in Horizon Worlds is a fraction of what was projected. Bytedance boasts dominance in algorithmic addiction but still struggles to make Pico VR a household name. Apple sells the Vision Pro as a success, highlighting sold-out preorders, while quietly facing the reality of niche adoption and uncertain long-term viability. The numbers tell one story; the lived experience tells another.

Meanwhile, consumers themselves are caught in a paradox. They mock the clumsiness of VR headsets and the absurdity of “metaverse concerts”, yet they spend hours scrolling TikTok, interacting with algorithmic simulations of reality that already shape their worldview more than any headset could. They may scoff at Apple’s 3,500 € goggles, but they line up eagerly for the latest iPhone filters, trading authenticity for curation without hesitation. Simulation doesn’t need to be imposed; it is welcomed, as long as it arrives wrapped in the right design and dopamine triggers.

The battle for VR and AI dominance is, in essence, a battle for cultural default. Will the next decade be defined by Meta’s immersive headsets, Bytedance’s addictive algorithmic ecosystems, or Apple’s polished but faltering attempts to claim premium territory? More importantly, what will be lost along the way if reality itself becomes devalued, treated as the raw material from which simulations are generated, rather than the stage on which life is lived?

This is not a simple race for market share. It is a civilizational gamble in which corporations experiment with the boundaries of reality, betting that people will accept a world increasingly mediated by screens, filters, and headsets. Some already have. Others resist. But the direction of travel is clear: reality is shrinking, and the simulation is spreading. The only question is who will control it, and whether, when the dust settles, there will still be anything left outside the simulation worth returning to.

The cultural hunger for simulation

Human beings have always had a fascination with illusion. From the earliest cave paintings to theater, novels, and cinema, we have sought ways to escape, to project ourselves into stories larger than life. But something has shifted in the digital age: illusion is no longer consumed passively; it is inhabited. We don’t just watch the movie; we filter our own faces. We don’t just read the story; we craft avatars that move inside them. Simulation has moved from entertainment into identity.

Social media normalized this transition. Platforms like Instagram and TikTok turned everyday life into a performance where reality is staged, filtered, and edited. A meal is not eaten until it is photographed under perfect light. A vacation is not experienced until it is uploaded with music and effects. The authentic moment becomes raw material for a curated version of reality, optimized not for personal memory but for public consumption. The line between “real life” and “simulated display” blurs, until one begins to feel incomplete without the other.

Gaming has accelerated this cultural hunger. Titles like Fortnite, Roblox, or Genshin Impact are not just games but social ecosystems, where identity is performed through skins, emotes, and virtual possessions. The dopamine of simulation, buying a digital outfit, winning a battle royale, living in a shared virtual space, competes with and sometimes replaces the satisfaction of real-world interaction. For younger generations raised in these ecosystems, simulation is not escapism; it is the arena of life itself.

The COVID-19 pandemic deepened this dependence. Suddenly, concerts were streamed, classrooms were hosted on Zoom, and friendships lived through Discord calls. What might once have been viewed as pale substitutes became the only available reality. And when restrictions lifted, many discovered they preferred the control and convenience of the simulated world. Why endure the chaos of commuting when remote work offers curated space? Why attend a crowded concert when a VR performance offers front-row immersion from home? The preference for simulation is not just cultural, it is practical.

Underlying this hunger is a psychological allure: simulation promises perfection. In the real world, our bodies age, our voices stutter, our environments are unpredictable. In the simulated world, we can smooth wrinkles, correct mistakes, and adjust variables until everything feels optimized. An avatar never hesitates. A filter never shows fatigue. Reality becomes a source of dissatisfaction, while simulation becomes a canvas for idealization. The result is a subtle but profound shift: people no longer see simulation as escape from reality, but as an upgrade to it.

This craving also reveals a deeper anxiety. Reality is messy, full of conflict, uncertainty, and imperfection. Simulation, by contrast, is programmable. Algorithms curate our feeds to match our interests, VR headsets place us in worlds where we are the hero, AI companions respond with patience and affirmation. In these spaces, the harsh edges of reality are sanded down, replaced by customized comfort. And as people grow accustomed to this comfort, tolerance for the messiness of the real world diminishes.

Yet this hunger carries hidden costs. A society that prefers simulation risks detaching from the very skills and virtues that make real life meaningful: patience, resilience, empathy for real people who cannot be muted or optimized. When every uncomfortable moment can be escaped with a swipe or a headset, reality begins to feel unbearable. This creates a dangerous feedback loop: the less we tolerate reality, the more we retreat into simulation, and the more alien the real world feels when we return.

The cultural hunger for simulation, then, is not just a passing trend. It is the foundation of the business models pursued by Meta, Bytedance, and Apple. They do not need to convince us to embrace simulation; we already crave it. Their task is only to package it, monetize it, and scale it. And in this contest, the company that best exploits this hunger may not just dominate an industry, it may shape the very definition of what humanity considers real.

Meta’s bet

When Mark Zuckerberg rebranded Facebook as Meta in 2021, the move was more than a marketing pivot, it was a declaration of intent. The company that once thrived on social networking and advertising wanted to be seen as the architect of the metaverse, a sprawling digital universe where people would work, socialize, and play inside immersive virtual environments. Billions of dollars were invested, tens of thousands of engineers were redirected, and the company’s identity itself was tied to a single gamble: that reality could be replaced by simulation.

The scale of the investment was staggering. Meta’s Reality Labs division has already consumed more than $40 billion, producing VR headsets like the Oculus Quest and funding development of Horizon Worlds, a social platform envisioned as the cornerstone of the metaverse. Zuckerberg appeared on stages and in interviews as an evangelist of this new reality, showing avatars shaking hands, attending meetings, and exploring fantastical spaces. The message was clear: the next great frontier was not the internet on a screen but the internet wrapped around your senses.

Yet despite the scale of this vision, the reception has been lukewarm. Horizon Worlds, billed as the flagship of the metaverse, has struggled to attract and retain users. Reports revealed that even Meta’s own employees often avoided the platform, and daily active users fell far short of projections. The graphics were criticized as cartoonish and outdated, a far cry from the immersive realism promised in slick presentations. The gap between the dream and the delivered product was glaring, and the public noticed.

Part of Meta’s struggle lies in the friction of VR itself. Headsets remain bulky, battery life is limited, and motion sickness affects a significant portion of users. Unlike smartphones, which slid seamlessly into daily life, VR demands a level of commitment and isolation that few are willing to embrace. Strapping a device to your face for hours is still alien, uncomfortable, and impractical for most people. Meta may dream of virtual offices and concerts, but in practice, most buyers use headsets sparingly, for a few games or novelty experiences, not as a second home.

Despite these hurdles, Meta refuses to retreat. The company continues to release new iterations of its Quest headsets, pushing for lighter designs, sharper displays, and better tracking. It pours resources into partnerships with game developers, productivity software companies, and even fitness brands, hoping to prove that VR can integrate into everyday life. For Meta, the metaverse is not just a product line, it is a survival strategy. With Facebook’s growth plateauing and younger users migrating to TikTok, the company needs a new domain where it can dictate the rules.

What Meta understands, and what makes its gamble so audacious, is that whoever controls the metaverse controls not just a market, but a culture. If people spend significant portions of their lives inside simulated spaces, the gatekeeper of those spaces holds unprecedented power: over identity, over commerce, over interaction itself. Zuckerberg has bet that the inconvenience of VR will eventually be overcome by habit and cultural normalization, much like how smartphones once felt intrusive but became extensions of our bodies. For him, the question is not whether the metaverse will arrive, but whether Meta can monopolize it.

Critics argue that Meta’s obsession with the metaverse is a distraction from its real problems, stagnating social platforms, regulatory scrutiny, declining ad revenues. But the truth may be more cynical: the metaverse offers not just escape for users, but escape for Meta itself. By pivoting to a grand futuristic vision, the company shifts the conversation away from its failures and towards a narrative of innovation. Even if Horizon Worlds stumbles, the spectacle of billions invested in “the future” sustains investor belief. Simulation, in this sense, is not just a product, it is a story to sell.

Meta’s bet, then, is both bold and desperate. It seeks to redefine reality, not because reality has failed users, but because reality has failed Meta’s business model. If it succeeds, the company will own the framework of human experience in the digital age. If it fails, the metaverse may be remembered as one of the greatest miscalculations in tech history, a monument to ambition outpacing adoption. For now, the gamble continues, with billions more poured into a dream that remains just beyond the reach of reality.

Bytedance’s rise

If Meta embodies the loud, theatrical gamble on virtual reality, Bytedance represents a quieter but equally powerful approach to reshaping reality. While Zuckerberg spends billions evangelizing the metaverse, Bytedance has already achieved something Meta only dreams of: global cultural dominance through algorithmic simulation. TikTok is not a headset or a platform you consciously enter; it is a feed that curates reality on your behalf, one swipe at a time. Without headsets, without bulky gear, Bytedance has turned simulation into a daily ritual for hundreds of millions.

TikTok’s strength lies in its algorithmic engine. Unlike Facebook’s friend-driven model or YouTube’s subscription model, TikTok offers a feed that seems almost telepathic in its ability to anticipate what a user wants. The more you watch, the sharper it becomes. Over time, reality is replaced by a personalized simulation: a universe where trends, opinions, and even aesthetics are filtered through the invisible hand of an algorithm. Users don’t just consume content, they inhabit worlds shaped to their desires. In this sense, TikTok has already built a proto-metaverse, one that lives in your phone rather than your headset.

But Bytedance is not stopping there. Through its Pico VR division, the company is making an aggressive push into virtual reality hardware. While not yet a household name in Western markets, Pico has gained significant traction in China and parts of Europe, offering hardware that rivals Meta’s Quest series at competitive prices. The strategy is clear: while Meta fights cultural skepticism, Bytedance positions itself to flood markets with affordable VR entry points, combining them with the addictive power of its algorithmic content machine. Simulation becomes not just immersive, but inescapable.

Beyond VR, Bytedance is investing heavily in AI services and products. From machine learning research to generative AI platforms, the company understands that the next stage of simulation isn’t just about what you see, but about how your environment responds to you. AI-generated influencers, virtual assistants, and synthetic voices are already creeping into TikTok’s ecosystem. The long-term goal is obvious: create a feedback loop where content is not only curated but custom-generated to keep users locked in. Reality isn’t just filtered, it’s fabricated on demand.

What makes Bytedance’s approach particularly effective is its subtlety. Meta asks users to buy into an explicit new world, strap on a headset, create an avatar, enter Horizon Worlds. Bytedance simply asks you to keep scrolling. The transition from reality to simulation happens incrementally, invisibly. A user might mock the idea of living in a metaverse, yet they already live inside TikTok’s simulation for hours a day. By the time VR hardware like Pico becomes mainstream, the cultural groundwork will already be laid: users will accept immersive worlds because they’ve already been conditioned to accept algorithmic realities.

Geopolitics adds another layer to Bytedance’s rise. Western governments, especially the United States, view TikTok as a potential national security threat, raising alarms about data collection and influence. Yet banning the app has proven difficult, as its popularity among younger users is overwhelming. In this sense, Bytedance’s dominance is not just commercial but political. Control of simulation means control of narratives, cultures, and even ideologies. While Meta battles regulators for antitrust reasons, Bytedance is quietly reshaping global culture at the algorithmic level.

The company’s ultimate weapon is scale. TikTok’s reach dwarfs Horizon Worlds or Apple’s Vision Pro by orders of magnitude. Every day, hundreds of millions of users reinforce Bytedance’s dominance by voluntarily surrendering their attention. Unlike Meta’s costly VR gamble or Apple’s luxury headset strategy, Bytedance thrives on low friction and mass adoption. Its simulation doesn’t feel like simulation; it feels like normal life. That seamlessness may be the key to winning the war over reality.

Bytedance’s rise illustrates a critical truth: the future of simulation will not be imposed suddenly, but absorbed gradually. The company has already trained a generation to accept curated feeds as reality. Its expansion into VR and AI is not a leap but a continuation. Where Meta dreams of building the metaverse from scratch, Bytedance simply extends the one we already live in. And that quiet inevitability may prove far more powerful than any grandiose pitch.

Apple’s entrance

Apple’s late arrival to the VR/AR race was greeted with the usual fanfare. When the Vision Pro was unveiled in 2023, the company framed it not as a headset, but as a “spatial computer”. The presentation was polished, the visuals sleek, and the promise ambitious: a device that would blend digital and physical worlds seamlessly, delivering both productivity and entertainment in a way no competitor had achieved. For Apple, which built its empire on redefining existing categories, the smartphone, the tablet, the smartwatch, the Vision Pro was meant to signal that it could once again dictate the future.

But behind the polished keynote, the cracks were visible. The Vision Pro came with a staggering price tag of 3,500 €, instantly limiting its appeal to the wealthiest early adopters. The headset itself, while technologically impressive with high-resolution displays and precise eye-tracking, was heavy and cumbersome. Reviews praised the engineering but questioned its practicality. Could this really be the future of computing, or was it an expensive novelty packaged in Apple’s trademark aesthetic?

Apple’s challenge is not only technical but cultural. Unlike Meta, which gambles on scale, or Bytedance, which infiltrates daily habits through TikTok, Apple’s approach depends on status and exclusivity. The Vision Pro is marketed less as a mass-market device and more as a luxury statement, a way to demonstrate that one belongs to the cutting edge of technology. This strategy mirrors the early years of the iPhone, but with one crucial difference: the iPhone solved an immediate problem (converging phone, music, and internet into one device). The Vision Pro, by contrast, solves a problem many people do not feel they have.

In public communications, Apple insists the Vision Pro is a success. Headlines highlight preorders selling out, and executives describe demand as “beyond expectations”. But industry insiders whisper a different story: sales are modest compared to the hype, production is expensive, and adoption is niche. Apple, of course, knows how to spin narratives. By focusing on the illusion of scarcity and positioning the device as aspirational, it protects its image as an innovator, even when the numbers suggest a slow uptake. In this way, the Vision Pro is less a revolution and more a performance of innovation.

Another challenge for Apple is that it has entered a race where the terrain is already defined by its rivals. Meta has invested billions in hardware ecosystems and developer tools. Bytedance has trained a generation to embrace algorithmic simulation through TikTok and is expanding into VR with Pico. Apple, despite its reputation, is playing catch-up. Its strength lies in its brand, its loyal user base, and its ability to integrate hardware and software seamlessly. But whether that is enough to dominate a domain as alien as VR/AR remains uncertain.

The Vision Pro also highlights the limits of Apple’s design philosophy. For decades, the company has thrived on making devices more personal, intimate, and indispensable. The iPod slipped into a pocket, the iPhone became an extension of the hand, the AirPods whispered directly into the ear. The Vision Pro, by contrast, erects a barrier between the user and the world. It demands isolation, immersion, withdrawal. For a company that built its empire on social visibility, white earbuds, iconic aluminum laptops, the headset is strangely anti-social.

Critics argue that Apple’s real motivation is not to reinvent reality, but to secure a seat at the table in a market it fears being locked out of. Meta and Bytedance are pouring resources into shaping the future of simulation; Apple cannot afford to be absent. Even if the Vision Pro never becomes mainstream, its existence allows Apple to claim relevance, to reassure investors that it has not fallen behind. In this sense, the headset is not just a product, it is a strategic placeholder.

Apple’s entrance, then, is both impressive and fragile. Technologically, the Vision Pro demonstrates the company’s engineering prowess. Culturally, it demonstrates Apple’s ability to market aspiration. But whether it can transform simulation into a necessity, as the iPhone once did, is far less clear. For now, it stands as a paradox: a symbol of innovation that may also reveal the limits of Apple’s magic. If reality is shrinking, Apple wants to ensure it profits from the replacement, but it may discover that not every reality can be reshaped in its image.

The illusion of success

In the world of technology, success is rarely measured in truth. Instead, it is measured in perception, the ability to convince investors, the media, and the public that a product is thriving, even when reality tells a different story. Meta, Bytedance, and Apple all understand this dynamic, and each has mastered the art of presenting engagement as victory, regardless of whether adoption is deep, sustainable, or even meaningful.

Take Meta. Despite pouring billions into its metaverse vision, Horizon Worlds continues to struggle with engagement. Reports have shown that the platform has fewer active users than some small indie games, and yet Meta continues to market its Quest headsets as the future of digital interaction. The company’s quarterly calls highlight sales figures, partnerships, and “exciting developments”, carefully avoiding the uncomfortable question: if the metaverse is the future, why do so few people actually want to live there? The illusion of success is maintained through scale of investment, not scale of adoption.

Bytedance plays a subtler game. TikTok’s engagement metrics are astronomical, billions of views, millions of uploads, endless hours of screen time. But what these numbers don’t capture is the quality of that engagement. Much of it is compulsive, addictive, and shallow. Users scroll endlessly, not necessarily enjoying what they see, but unable to stop. The company touts this as proof of dominance, yet in truth, it reveals something darker: Bytedance has built not a joyful community, but a machine for harvesting attention. Still, in investor presentations, the nuance disappears, what matters is the magnitude of the numbers, not the meaning behind them.

Apple’s illusion is different. The Vision Pro was launched with headlines declaring it sold out within days. Demand, Apple claimed, had “exceeded expectations”. Yet closer analysis revealed that production was deliberately limited, creating a sense of scarcity. The number of units actually shipped was a fraction of what one would expect from a mainstream device. Apple’s mastery lies in framing niche adoption as cultural revolution. As long as customers line up to pay 3,500 € for a headset, the story can be spun as proof of success, even if the broader market shrugs.

These illusions persist because they serve a purpose. Investors crave growth narratives, and tech companies deliver them, even if it means glossing over stagnation. The public craves the excitement of the “next big thing”, and companies oblige with grand promises, metaverses, AI revolutions, spatial computing, regardless of how far reality lags behind. Success, in this context, is not a reflection of what exists, but of what people are persuaded to believe will exist.

The irony is that this constant performance of success is itself a form of simulation. The companies competing to replace reality are also simulating their own victories. Meta simulates a thriving metaverse. Bytedance simulates joyful global culture. Apple simulates inevitability through scarcity and design. Each narrative is carefully engineered, not unlike the products themselves, to keep audiences engaged. The illusion of progress becomes as valuable as progress itself.

For players in this arena, maintaining the illusion is often more important than achieving genuine breakthroughs. Genuine adoption takes time, patience, and cultural shifts that cannot be forced. But illusions can be manufactured instantly: a staged keynote, a glowing headline, a quarterly earnings report emphasizing the right numbers. The strategy works, at least in the short term, because markets respond to belief before reality.

The danger, however, is that illusions eventually collide with truth. Users who buy into hype but find themselves disappointed may turn cynical. Communities that expect revolutions but receive gimmicks may disengage. The illusion of success can sustain a narrative for years, but when the gap between story and experience grows too wide, even the most polished PR cannot hold it together. The tech industry has seen this before with failed “next big things”, from 3D TVs to Google Glass. The question is not whether the illusion works, but how long it can last.

The societal danger

The struggle between Meta, Bytedance, and Apple is not just a business rivalry; it is a civilizational shift with consequences far beyond market share. At stake is the way people relate to reality itself. When simulation becomes more attractive, more polished, and more convenient than the real world, society risks a profound transformation, one in which authenticity is no longer valued, and existence itself becomes a curated performance.

The first danger lies in detachment. Already, people spend more hours looking at screens than interacting face-to-face. The more immersive simulations become, the greater the temptation to abandon reality altogether. Why tolerate awkward silences, difficult relationships, or uncomfortable truths when a headset or an algorithm can deliver perfectly tailored alternatives? Over time, tolerance for imperfection diminishes, and reality feels unbearable compared to the controlled comfort of simulation.

This detachment also erodes social trust. In the real world, we depend on the assumption that others present themselves as they are. But in a culture where filters, avatars, and AI companions dominate, the ability to distinguish truth from fabrication weakens. Who is behind the avatar? Is the influencer’s life real, or algorithmically staged? Is the voice speaking to you human, or synthetic? The more simulation infiltrates daily life, the harder it becomes to trust any interaction as authentic.

Another danger is the commodification of identity. If every aspect of self-expression is mediated by corporate platforms, from the filters on your selfies to the avatar you inhabit in VR, then identity itself becomes a product to be packaged, sold, and resold. Companies like Meta and Bytedance profit not only from attention but from the very ways people choose to represent themselves. The self is no longer private or organic; it is a bundle of monetized features, optimized for algorithms.

The psychological cost is equally alarming. Immersion in simulation can create addictive loops, where the brain becomes conditioned to prefer the instant gratification of curated experiences over the slower rewards of real life. This is already visible in how TikTok reshapes attention spans, or how online gaming fuels compulsive behavior. As VR and AI simulations deepen, the risk is that entire generations will grow up with diminished capacity for patience, focus, or resilience, because the real world cannot compete with the engineered highs of the simulated one.

Culturally, the shift threatens to hollow out traditional forms of meaning. Experiences like live concerts, physical travel, or face-to-face conversations may come to feel unnecessary, replaced by their virtual counterparts. What happens when people no longer see value in going outside, engaging with neighbors, or participating in civic life? A society that prioritizes simulation risks becoming a society of isolated individuals, each locked in their own curated bubble, disconnected from the messy but essential work of collective reality.

Perhaps the greatest danger is the loss of agency. In simulations controlled by corporations, the boundaries of experience are dictated by profit motives. Algorithms decide what content you see, what friends you interact with, what products you buy. In VR environments, companies can monetize not just attention but the very physics of the world: where you look, how you move, what you touch. The more immersive the simulation, the greater the power imbalance between the user and the platform. Reality may be flawed, but at least it is not owned by a single corporation. Simulation, by contrast, is a privatized reality.

In the end, the societal danger is not simply that people will spend more time in simulations, but that they will forget how to value reality. Once the authentic is dismissed as boring, inconvenient, or obsolete, the culture that sustains human meaning begins to unravel. And in that unraveling, the companies that win the VR/AI war may achieve their greatest triumph, not technological, but existential. They will not just dominate a market; they will reshape the very definition of what it means to live.

The business paradox

The strange irony of the VR and AI race is that the very companies pushing hardest for simulation are also dependent on reality’s decline. Meta, Bytedance, and Apple all require the real world to become less appealing, less satisfying, and less rewarding in order for their products to thrive. Yet, paradoxically, their simulations cannot exist without reality as a foundation. This tension creates a paradox: for simulation to succeed, reality must weaken, but if reality collapses entirely, simulation loses its anchor.

Meta’s metaverse vision only makes sense if people feel dissatisfied with traditional ways of working, playing, and socializing. The more alienating modern life becomes, the more tempting Zuckerberg’s “virtual offices” and curated environments appear. But what happens when people realize that those virtual offices are still governed by corporate rules, surveillance, and monetization? The escape from one controlled reality simply leads into another. For Meta, reality must be bad enough to push people into VR, but not so bad that they stop believing in work, play, or community altogether.

Bytedance’s empire rests on a similar contradiction. TikTok thrives by curating alternative realities that distract users from boredom, loneliness, or dissatisfaction. Its AI promises to deliver worlds where you are always entertained, always validated, always immersed. But those curated worlds are parasitic: they require raw material from real people, real trends, real culture. Without reality to mine, TikTok’s simulation would be hollow. Bytedance profits from the decline of authentic culture while simultaneously needing it to survive. The more it replaces reality, the more fragile its business becomes.

Apple’s paradox is subtler. The Vision Pro markets itself as a premium escape, a way to blend digital layers over reality and make life richer. Yet Apple’s brand has always relied on celebrating the physical: the beauty of industrial design, the tangibility of devices, the status of being seen with them in public. A headset that isolates users works against this ethos. Apple must convince people that removing themselves from visible reality is a new form of status, a contradiction that may explain why the Vision Pro feels more like an experiment than a revolution.

At the heart of this paradox is the simple fact that simulation cannot fully replace reality. A virtual beach may look more perfect than the real one, but it cannot replicate the smell of salt air or the feel of sand. An AI companion may offer flawless conversation, but it cannot provide the unpredictability and depth of human relationships. Simulation thrives on controlled variables; reality thrives on unpredictability. The more corporations attempt to monetize simulation as superior, the more they risk exposing its limits.

The business model also faces another structural problem: monetization fatigue. Users may tolerate paying for skins, subscriptions, or devices, but only up to a point. If simulation is to replace reality, it must be constantly monetized, and that creates friction. Reality, for all its flaws, is free. You don’t pay a subscription to see the sky, talk to a friend, or walk in a park. Once simulations demand constant payment to access experiences, the illusion of superiority begins to crack.

And yet, despite these contradictions, the race continues because the rewards are potentially limitless. If Meta or Bytedance or Apple succeeds in making simulation the cultural default, they won’t just sell products, they will own entire frameworks of experience. Every conversation, every interaction, every memory could pass through their platforms, generating streams of data and profit. The paradox may never resolve, but as long as the incentives remain colossal, the gamble will continue.

In this sense, the battle for simulation is not only about replacing reality but about reshaping its economics. Reality cannot be patented, trademarked, or owned, but simulations can. What is truly at stake is not just culture, but control, the ability to privatize existence itself. That is the paradox of the business: reality must remain just strong enough to feed the machine, but weak enough for the machine to dominate it.

The future

Looking ahead, the question is not whether simulation will grow, but how far it will spread before it collides with the limits of human tolerance. The trajectory is already visible: Meta doubling down on VR despite disappointing adoption, Bytedance expanding its algorithmic empire with Pico VR and AI-generated content, Apple trying to carve out a premium niche with the Vision Pro. The future is not uncertain in direction, it is uncertain in depth. Will simulation remain an accessory to life, or will it swallow life whole?

One possibility is incremental absorption. Simulation seeps further into daily routines without ever demanding full surrender. Filters polish faces during video calls, AI assistants schedule tasks, VR headsets are worn occasionally for gaming or work. Reality remains dominant, but permanently altered, a hybrid where authenticity is always mediated by digital enhancements. This is the path we are already walking, and it may continue for decades, producing societies where reality is never experienced raw, but always through a curated lens.

Another possibility is cultural tipping points. If a generation raised on TikTok and Roblox embraces VR as casually as their predecessors embraced smartphones, the balance could flip faster than expected. By 2035, it’s not unthinkable that immersive digital spaces will replace classrooms, offices, or even leisure. Once the infrastructure is in place, and the devices are affordable and lightweight, society may accept the simulated as the default. In such a future, the authentic will survive only as nostalgia, something exotic, like vinyl records or handwritten letters.

Yet, the future also contains countercurrents. History suggests that when one trend dominates too heavily, a reaction emerges. Already, there are movements toward digital detox, slow living, and the rediscovery of unmediated experiences. It is possible that as simulation becomes overwhelming, reality itself will gain new value. The unfiltered face, the offline meeting, the uncurated landscape may become rare luxuries, sought after precisely because they resist commodification. Paradoxically, the more powerful simulation becomes, the more scarce and precious reality may feel.

Technological breakthroughs will also shape the path forward. If headsets become as light as glasses, with all-day battery life and seamless integration, VR could truly enter the mainstream. If AI companions reach a level of emotional realism indistinguishable from humans, entire industries, from therapy to education to entertainment, could shift. At the same time, breakthroughs in neuroscience or psychology may reveal unforeseen costs of immersion, from attention deficits to social fragmentation, forcing societies to reconsider how much simulation is safe.

Geopolitics will play a decisive role. The rivalry between Meta and Bytedance is not just commercial but geopolitical, reflecting broader tensions between the United States and China. Whoever dominates VR/AI ecosystems will wield not only economic power but cultural and ideological influence. Apple, with its global brand, positions itself as the Western alternative to both, but whether it can lead or merely coexist remains to be seen. The struggle for simulation may become one of the defining battlegrounds of global power in the 21st century.

Ultimately, the future will be shaped less by technology itself than by the values societies choose to uphold. If convenience and entertainment continue to outweigh authenticity and privacy, simulation will triumph with little resistance. If people rediscover the irreplaceable value of reality, the race may stall, or at least coexist with stronger boundaries. The danger is that those choices may not be made consciously. They may be made gradually, invisibly, one filter, one feed, one headset at a time, until we look up and realize that the world outside has become the minority reality.

The future of reality, then, is not guaranteed. It is being contested, packaged, and monetized in real time by Meta, Bytedance, and Apple. Whether reality survives as the anchor of human meaning, or becomes a relic overshadowed by simulation, depends less on their products than on our willingness to resist or surrender. The race to replace reality is underway, and the outcome will shape not just markets, but the fabric of human life itself.

Final thoughts

The struggle between Meta, Bytedance, and Apple is not just another corporate rivalry. It is not like Coca-Cola versus Pepsi or iOS versus Android. This is something far more profound: a contest over the definition of reality itself. Each company approaches the challenge differently, Meta with its all-in bet on VR headsets, Bytedance with its algorithmic domination of attention and expansion through Pico VR, Apple with its luxury entrance into spatial computing, yet their goals converge. All are competing to mediate, package, and ultimately replace the raw, messy, inconvenient reality that human beings have lived in for millennia.

The unsettling truth is that they are succeeding, not because their technologies are flawless, but because people are already conditioned to prefer simulation. Social media filters, algorithmic feeds, and curated digital lives have laid the groundwork for a culture that values polish over authenticity. Simulation feels safer, cleaner, more convenient. And so, the public doesn’t resist; it adapts. The headset, the algorithm, the AI companion, they are not imposed; they are welcomed.

What makes this struggle dangerous is that it is framed as progress. Investors celebrate growth metrics, executives speak of innovation, and the media hails each new device or algorithm as a glimpse into the future. Yet beneath the glossy narratives lies a quieter erosion. Every hour spent in a feed instead of with friends, every filtered selfie instead of a real face, every VR meeting instead of a handshake, these are not neutral substitutions. They are choices that reshape what it means to live. The danger is not that simulation will fail, but that it will succeed too well.

The paradox is that simulation depends on reality even as it undermines it. Meta needs real culture to populate its metaverse. Bytedance needs real human creativity to feed TikTok’s algorithm. Apple needs real-world prestige to sell its luxury headsets. Simulation cannot exist in a vacuum, yet the business models driving it incentivize the gradual decay of reality’s value. In this way, the companies profit from weakening the very foundation they stand on.

For society, the cost is profound. Trust erodes as authenticity becomes suspect. Attention fragments as feeds and VR spaces monopolize focus. Communities hollow out as simulation replaces physical presence. Over time, the authentic becomes exotic, the unfiltered becomes strange, the raw becomes unbearable. If this trajectory continues, reality itself may survive only as a niche, something nostalgic, a hobby for those who still seek what cannot be replicated by pixels.

And yet, the future is not fixed. History shows that cultural currents shift. Just as industrialization created backlashes of romanticism, just as mass media inspired countercultures of authenticity, so too might simulation provoke resistance. The more suffocating the curated world becomes, the more people may seek the unpredictable beauty of the real one. Reality may yet assert its irreplaceable value, but only if people recognize what is being lost before it slips away.

In the end, the question is not whether Meta, Bytedance, or Apple will win. All may win, in different ways, carving out niches of dominance in VR, AI, or algorithmic culture. The real question is whether humanity itself wins anything in this transformation. A future dominated by simulation may be more efficient, more entertaining, even more profitable, but it risks being less human. The choice, if there is one, is whether to accept simulation as destiny or to fight for reality as something still worth defending.

What is certain is that the struggle to replace reality is already underway. The companies are ready, the technologies are advancing, and the hunger for simulation is insatiable. The only unknown is whether we will look back decades from now and wonder if we surrendered reality too easily, trading the authenticity of life for the convenience of illusion.